local drugsSkill = fk.CreateSkill {
  name = "drugs_targetmod",
  tags = {Skill.Compulsory},
}

drugsSkill:addEffect("targetmod", {
  global = true,
  residue_func = function(self, player, skill, scope)
    if skill then
      if skill.trueName == "slash_skill" or skill.trueName == "analeptic_skill" then
        return player:getMark("drugs_buff-phase")
      end
    end
  end,
})

return drugsSkill
